void get_world(world_st *world)
{
world->collections= collection;
- world->collection_startup= (test_callback_fn)world_collection_startup;
+ world->test_startup= (test_callback_fn)world_test_startup;
world->flush= (test_callback_fn)world_flush;
world->pre_run= (test_callback_fn)world_pre_run;
world->create= (test_callback_create_fn)world_create;