void get_world(world_st *world)
{
world->collections= collection;
- world->collection_startup= reinterpret_cast<test_callback_fn>(world_collection_startup);
+ world->test_startup= reinterpret_cast<test_callback_fn>(world_test_startup);
world->flush= reinterpret_cast<test_callback_fn>(world_flush);
world->pre_run= reinterpret_cast<test_callback_fn>(world_pre_run);
world->create= reinterpret_cast<test_callback_create_fn>(world_create);