void get_world(world_st *world)
{
world->collections= collection;
- world->collection_startup= reinterpret_cast<test_callback_fn>(world_collection_startup);
- world->flush= reinterpret_cast<test_callback_fn>(world_flush);
- world->pre_run= reinterpret_cast<test_callback_fn>(world_pre_run);
+
world->create= reinterpret_cast<test_callback_create_fn>(world_create);
- world->post_run= reinterpret_cast<test_callback_fn>(world_post_run);
- world->on_error= reinterpret_cast<test_callback_error_fn>(world_on_error);
world->destroy= reinterpret_cast<test_callback_fn>(world_destroy);
+
+ world->test.startup= reinterpret_cast<test_callback_fn>(world_test_startup);
+ world->test.flush= reinterpret_cast<test_callback_fn>(world_flush);
+ world->test.pre_run= reinterpret_cast<test_callback_fn>(world_pre_run);
+ world->test.post_run= reinterpret_cast<test_callback_fn>(world_post_run);
+ world->test.on_error= reinterpret_cast<test_callback_error_fn>(world_on_error);
+
world->runner= &defualt_libmemcached_runner;
}