static test_return_t shutdown_and_remove_TEST(void *obj)
{
server_startup_st *servers= (server_startup_st*)obj;
- servers->shutdown_and_remove();
+ servers->clear();
return TEST_SUCCESS;
}
static test_return_t collection_FINAL(void *object)
{
server_startup_st *servers= (server_startup_st*)object;
- servers->shutdown_and_remove();
+ servers->clear();
return TEST_SUCCESS;
}
void get_world(Framework *world)
{
- world->collections= collection;
- world->_create= world_create;
+ world->collections(collection);
+ world->create(world_create);
}