void get_world(world_st *world)
{
world->collections= collection;
- world->collection_startup= (test_callback_fn)world_collection_startup;
- world->flush= (test_callback_fn)world_flush;
- world->pre_run= (test_callback_fn)world_pre_run;
+
world->create= (test_callback_create_fn)world_create;
- world->post_run= (test_callback_fn)world_post_run;
- world->on_error= (test_callback_error_fn)world_on_error;
world->destroy= (test_callback_fn)world_destroy;
+
+ world->test.startup= (test_callback_fn)world_test_startup;
+ world->test.flush= (test_callback_fn)world_flush;
+ world->test.pre_run= (test_callback_fn)world_pre_run;
+ world->test.post_run= (test_callback_fn)world_post_run;
+ world->test.on_error= (test_callback_error_fn)world_on_error;
+
world->runner= &defualt_libmemcached_runner;
}