std::string server_list;
bool _socket;
bool _sasl;
- uint32_t _count;
std::string _username;
std::string _password;
bool validate();
- bool start_socket_server(const std::string& server_type, const in_port_t try_port, int argc, const char *argv[]);
+ bool start_socket_server(const std::string& server_type, const in_port_t try_port, const char *argv[]);
+ bool start_server(const std::string& server_type, const in_port_t try_port, const char *argv[]);
uint32_t count() const
{
- return servers.size();
+ return uint32_t(servers.size());
}
void restart();
}
- void shutdown_and_remove();
+ // Just remove everything after shutdown
+ void clear();
+
bool shutdown();
bool shutdown(uint32_t number_of_host);
bool check() const;
void push_server(Server *);
+ Server* last();
Server *pop_server();
+ Server* create(const std::string& server_type, in_port_t try_port, const bool is_socket);
+
unsigned long int servers_to_run() const
{
return _servers_to_run;
_servers_to_run= arg;
}
+private:
+ bool _start_server(const bool is_socket,
+ const std::string& server_type,
+ const in_port_t try_port,
+ const char *argv[]);
+
private:
unsigned long int _servers_to_run;
};
-bool server_startup(server_startup_st&, const std::string&, in_port_t try_port, int argc, const char *argv[], const bool opt_startup_message= true);
+bool server_startup(server_startup_st&, const std::string&, in_port_t try_port, const char *argv[]);
} // namespace libtest