{
private:
std::string server_list;
+ bool _socket;
public:
std::vector<Server *> servers;
server_startup_st() :
+ _socket(false),
udp(0)
{ }
bool is_helgrind() const;
bool is_valgrind() const;
+ bool socket()
+ {
+ return _socket;
+ }
+
+ void set_socket()
+ {
+ _socket= true;
+ }
+
+
void shutdown(bool remove= false);
void push_server(Server *);
Server *pop_server();