bool is_allocated:1;
bool is_initialized:1;
bool is_shutting_down:1;
+ bool is_dead:1;
} options;
uint32_t number_of_hosts;
uint32_t cursor_active;
uint32_t io_bytes_sent; /* # bytes sent since last read */
uint32_t server_failure_counter;
uint32_t weight;
- struct { // Place any "state" sort variables in here.
- bool is_corked:1;
- bool is_dead:1;
- } state;
struct {
uint32_t read;
uint32_t write;