-void *world_create(void)
-{
- server_startup_st *construct;
-
- construct= (server_startup_st *)malloc(sizeof(server_startup_st));
- memset(construct, 0, sizeof(server_startup_st));
- construct->count= SERVERS_TO_CREATE;
- construct->udp= 1;
- server_startup(construct);
-
- return construct;
-}
-
-void world_destroy(void *p)
-{
- server_startup_st *construct= (server_startup_st *)p;
- memcached_server_st *servers= (memcached_server_st *)construct->servers;
- memcached_server_list_free(servers);
-
- server_shutdown(construct);
- free(construct);
-}