+#define SERVERS_TO_CREATE 1
+
+void *world_create(void)
+{
+ unsigned int x;
+ memcached_server_st *servers;
+ server_startup_st *construct;
+
+ construct= (server_startup_st *)malloc(sizeof(server_startup_st));
+ memset(construct, 0, sizeof(server_startup_st));
+
+ construct->count= SERVERS_TO_CREATE;
+ server_startup(construct);
+
+ return construct;
+}
+
+void world_destroy(void *p)
+{
+ server_startup_st *construct= (server_startup_st *)p;
+ memcached_server_st *servers= (memcached_server_st *)construct->servers;
+ memcached_server_list_free(servers);
+
+ server_shutdown(construct);
+ free(construct);
+}
+
+void get_world(world_st *world)