+
+ /* If we've just evicted an item, and the automover is set to
+ * angry bird mode, attempt to rip memory into this slab class.
+ * TODO: Move valid object detection into a function, and on a
+ * "successful" memory pull, look behind and see if the next alloc
+ * would be an eviction. Then kick off the slab mover before the
+ * eviction happens.
+ */
+ if (settings.slab_automove == 2)
+ slabs_reassign(-1, id);