+ uint32_t timeout= 20; // This number should be high enough for valgrind startup (which is slow)
+ uint32_t waited;
+ uint32_t this_wait;
+ uint32_t retry;
+
+ for (waited= 0, retry= 1; ; retry++, waited+= this_wait)
+ {
+ if ((pinged= ping()) == true)
+ {
+ break;
+ }
+ else if (waited >= timeout)
+ {
+ break;
+ }
+
+ this_wait= retry * retry / 3 + 1;
+ libtest::dream(this_wait, 0);
+ }