void get_world(Framework *world)
{
- world->collections= collection;
+ world->collections(collection);
- world->_create= (test_callback_create_fn*)world_create;
- world->_destroy= (test_callback_destroy_fn*)world_destroy;
-
- world->item._startup= (test_callback_fn*)world_test_startup;
- world->item._flush= (test_callback_fn*)world_flush;
- world->item.set_pre((test_callback_fn*)world_pre_run);
- world->item.set_post((test_callback_fn*)world_post_run);
- world->_on_error= (test_callback_error_fn*)world_on_error;
-
- world->collection_startup= (test_callback_fn*)world_container_startup;
- world->collection_shutdown= (test_callback_fn*)world_container_shutdown;
+ world->create((test_callback_create_fn*)world_create);
+ world->destroy((test_callback_destroy_fn*)world_destroy);
world->set_runner(new LibmemcachedRunner);
}