void get_world(Framework *world)
{
- world->collections= collection;
+ world->collections(collection);
- world->_create= world_create;
- world->_destroy= world_destroy;
+ world->create((test_callback_create_fn*)world_create);
+ world->destroy((test_callback_destroy_fn*)world_destroy);
world->set_runner(new LibmemcachedRunner);
}